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For the duration of this scheme, my sisters and I will follow your command. Enduring for centuries, it dates back to the time of the Vodacce invasion, to the conquering of Numa and Castille and finally to this day. Fragile relationships built upon familial ties inextricably bind the empire together. Outwardly, the empire appears united, strong and indivisible. No matter the conflict within, each Nation stands for another if threatened from without.

This makes the Crescent Empire strong. This makes the Crescent Empire unique. Beset by the whims of the powerful jinn, spirits who once freely roamed over Crescent lands, and bound by codes of honor so convoluted even a Gentle Knight would have trouble navigating them, the empire can seem a strange place to live. However, its citizens easily navigate the ebb and flow of civility.

Honor, care, peace and family are all one in the same´┐Żsomething to be cherished, something to fight for. Respect breeds respect. Life is poetry. Such is the way in the Crescent Empire.

At the forefront of artistic expression and based in the bedrock of military ingenuity, Anatol Ayh is the eye of the crescent, the heart of the moon. The largest Nation outside the 8th Sea, Persis tears itself apart by conflict. When Safiye took power, it turned the country on its head. Persis, the home of Crescent art and poetry, now threatens to break into pieces.

Sarmion SAR-me-on is a Nation of healers, scholars and warriors. After the most recent Numanari attack and the overnight disappearance of nine tribes within its borders, Sarmion struggles to rebuild. Within a coastal land of breathtaking vistas and rocky mountains, the Sarmion people endures and seeks to shape the empire so they might thrive. The Tribes of the 8th Sea live in a desert all others deem uninhabitable. A land so dry, so vast, so impossibly hostile no person can live there longer than a week.

The Tribes make their home here, as they have done for thousands of years dating back to the great Katab, the first people of the empire. Life here is harsh, but vibrant. Based in family ties and honor, no member of the 8th Sea is ever alone within the desert.

Ashur stands alone. This city-state based around the Green Mountain houses the largest population of Orthodox Vaticines in the world. With his elite army of Assassins, he keeps his Nation safe from all threats without and within.

Sharing much history with the empire, Ashur is not blind to international politics. However, there are many ways to wage war and the Ashurites know this better than most. The Katabic people lived in these beautiful lush lands with their tribes. They built colonies and settled cities.

When the first great drought struck, many tribes left the land traveling north, east and west in search of water. So were the great nations of the Crescent Empire founded. The 8th Sea eventually dried out and only a handful of tribes stayed in this desolate place.

When maps were made of the region, explorers found that it formed a crescent shape, thus giving the region, and eventually the empire, its name. Today, the people who live in this region use the term crescent in a more poetic sense. Anatol Ayh, the Nation farthest north, the seat of power of the empire, is the Eye of the Crescent.

A land of lush countryside, rocky mountains and flowing rivers providing water which brings vitality to the lands. This tiny city-state is based around the Green Mountain, a lush, arable oasis surrounded by desolate mountains. A bright light of education and ceremony in the empire, many of the Sarmion people live near the coast or in the rocky mountainside covering this ancient land.

A hot, dry land, Persis can also see frigid winters. From mountains, to plains, to forested areas, this expansive Nation is the easternmost point of the empire. Finally, there is the 8th Sea´┐Żthe Crescent Moon. A vast dry desert, nary an oasis to be seen. Our aim here is to enrich the world of Terra by drawing on non-Western sources, and to include themes and imagery from these parts of the world into the broader discourse of fantasy roleplaying games.

It is not our intention to present this book as a scholastic treatise on these real-world regions, their politics, their beliefs, and their tensions, nor does any of the commentary within reflect on any of the actual places.

We have tried to carry that out with utmost respect for the cultures and faiths involved, and under consultation from trusted sources. Our hope is that this work comes across as a celebration of this part of the world and the richness it contains for the kind of mythic, heroic storytelling that we consider part and parcel to 7th Sea.

This is the Crescent Empire as it sees itself, with a minimal presence of Thean influence, and we hope that opens up a whole new perspective for you to tell stories in this growing world. The empress has returned and is in need of Heroes. It is up to you to see this great empire into a new dawn.

How a person chooses her words shows her relation to another and also her education. It would be hard to find a citizen of the empire who did not speak at least two languages´┐ŻKatabic and her mother tongue. Below is a list of words that will help you to feel most like a citizen of the empire and that will be used frequently through this book. Ahura: A Yasnavan word for angel.

Considered jinn by many outside the Ahurayasna religion. Ahurayasna: An ancient religion worshiping nature and the teachings of ahuras. Followers of this faith are known as Yasnavan.

Al-Musawwir: Theus, the Creator. Also known as Elohah. Anatoli: The word for people from Anatol Ayh. Ashurite: The word for people from Ashur.

Bey: A governor or mayor in the empire. Chavra: Elite Sarmion warriors. Daeva: A Yasnavan word for a devil or a demon. Dibre: The native language of Sarmion. Elohah: The Orthodox and Yachidi name for Theus. Iskandar: A man often considered the grandfather of the Empire. Also the name of the Anatoli capital. Janissary: Elite warriors who protect the empire. Jinn: Ancient spirits of unknown power who live in the Empire. Worshiped by some, feared by many. The people of the empire do not have this problem and therefore the words are kept in their original form in this book.

Throughout the text, there are various guides in parentheses to help with the pronunciation of these words. Kaffee: A popular warm caffeinated drink.

Katab: The ancient civilization that pre-dated any Nation within the empire. Katabic: The secondary language most learn in the empire. Kavita: A poetry duel. Lyra: Currency of the Crescent Empire. Metropolitan: A governor or mayor in Ashur. Mufti: The local religious advisor to a qadi. Orthodox: The name for the Orthodox Vaticine religion, which believes that Yesu was the only Prophet. Persic: The native language of Persis, can also refer to the people of Persis.

The Persic people speak Persic. Pleroma: Ashurite government officials. Quabilat: The Katabic word for tribe. Qadi: A local judge Rebbe: Yachidi teacher of religion, much like a priest. Shah: The ruler of Persis. Souq: A Crescent market. Sultan a : The ruler of Anatol Ayh. Yachidi: An ancient religion worshiping Theus, the Creator. People of this faith are also known as Yachidi. Yesu: Name of the First Prophet. Safiye would be the only person to take him down, so as her elite squad of Sarmion warriors, the Chavra, rushed to quell the inferno at the harem, she tracked down her brother.

She had all but claimed her rightful place on the throne. The only thing left to deal with was Istani. Frantically, her brother pressed various tiles around the bedpost, hoping to find one of the secret entrances rumored to have been built by their great grandfather into the palace. Her thoughts wandered back to their childhood. Istani was an inquisitive, sharp boy who hungered for knowledge, to explore all the mysteries the world had to offer. She cared for him as if he were her own child.

How did such a strong bond break? A resounding click of the trap door echoing through the chamber drew Safiye out of her memories and to the task at hand. Istani turned, his eyes dark, blood staining his robes.

Safiye had so much she wished to say to her brother and so little time´┐Żfor what he did to their people, Istani had to be brought to justice. Swallowing the rage in her throat, Safiye centered herself for what she must say next. The words uttered from his mouth cut deeper than any sword. So was the truth now between them, the ashes of the love they held once for one another had solidified into death. He had invoked an obscure, little known law of the empire´┐Żif you could beat your executioner to the gates of the palace, your life would be spared.

The Crescent way was everything Safiye fought for. The idea that no one was above the law. This would be an equal race, brother against sister; no one was to interfere. People ran panicked to the main gates, fire spread from building to building and a sliver of doubt crept into her mind. Turning to face Istani, she swallowed that feeling and prepared for the race. Princess Batya of Sarmion, her most trusted friend and warrior, officiated the race.

As a boy, Istani had always been quicker than Safiye. Small and nimble, his curious mind got him into all sorts of trouble before she could catch up to stop him. But things had changed. The small, nimble boy was now a lanky handsome man, and she had many years of training under her belt. Vaulting over a fountain and tumbling gracefully to the ground, Safiye closed the distance between her and her brother.

Focused on her task at hand, she reached out to grab him, but as she did her legs faltered. Istani turned to reveal a small servant boy in his arms, someone he had grabbed while she navigated the fountain. You will not have to defeat only me, but all our siblings if you truly want to secure your place on the throne.

Why scare for one small boy? I refuse follow in your bloody footsteps. Our family deserves better. The empire deserves better. Let go of the boy and we will finish our race. Safiye drew her sword. Make the honorable choice, let us finish this.

You speak of honor. I am your brother yet you draw your sword to murder me, just as I tried to murder you. We are cut from the same cloth. Prove you are just like me. All around the siblings, chaos reigned, but between the two was a near impenetrable wall of silence and anger. The boy is innocent and I will not see him harmed. Screaming in rage, he flung the servant at Safiye. The momentum of the young boy hitting her forced Safiye to take a few steps back. Istani slipped through the palace gates.

The Empire had a new Empress. Nothing survives the 8th Sea. The people rejoiced as the true voice of the al-Musawwir Theus took the throne. The seas frothed and boiled. Yet, the troops did not meet battle, but a Nation in mourning. The walls of Salemoria crumbled, burnt.

A soft cry could be heard echoing from every living soul across the country. Warriors lay in the street, alive, but with terribly deformed bodies from their abuse of magic.

The Quabilat al-Hisan, warriors of the 8th Sea who had helped in the battle, rode through the streets attempting to reunite family members and bring broken soldiers to medical care. Sarmion had won the day, but at a terrible cost. The Crescent Empire once again stood secure. They had sent their best Chavra warriors, led by Princess Batya, to find Safiye after the Numanari pillaged their land. The Numanari sought retribution for years of Crescent occupation, and Sarmion, known widely as a Nation of scholars and healers, seemed the best place to start.

Istani did nothing to help Sarmion, leaving the land to fend for itself, its king poisoned and its holy sites pillaged. Upon securing the palace, Safiye sent half of her newly acquired army, and all of her Chavra guard, to help Sarmion. Equally, she sent her fastest riders with chests of treasure to the Tribes of the 8th Sea to secure their allegiance and bid them to reinforce her troops with an attack from the east.

The winds whipped violently across the Numanari Approach, and what should have quickly taken the troops to Sarmion turned into a terrible storm. Great wings of lightning stretched across the sky as the ships rocked violently, the water so tumultuous that many feared the ships capsizing. Wielding ancient weapons of power, they reflected the lightning bolts back at the storm as if it were In the wake of such a terrible loss, Safiye set about making sure this would never again happen in her empire.

Istani had been a tyrannical ruler and forgotten what made the empire truly great´┐Żunity. And if the empire was to have unity, every person must be equal. As her first official act, Empress Safiye set out three decrees. Yasaklama ya-ZAAK-la-ma. Rulers of the Crescent Empire are no longer required to murder their siblings to take the throne. Sorcerers are no longer expected to register with the Crescent Empire as required by her brother. There is no class system in the Crescent Empire.

Persis and Anatol Ayh have a long bloody history with one another. Constantly vying for control of the empire, the rivalry dates back to when the great Crescent Moon was no more than a handful of tribes. Withdrawing Imperial troops from Persic borders, Safiye caused the rebel factions in Persis to turn in on themselves. To this day Persis fights a war within its own borders. Life within the 8th Sea went on much as it always had.

Raqmu, a neutral city for all Tribes, is rife with rumors that someone or something conspires to set the tribal families against one another. Many say jinn call upon the creatures of the sand, preparing to strike against humanity who has all but forgotten them. Others whisper of the machinations of Istani, who somehow might have survived the 8th Sea by way of a dark pact with the jinn. Ashur has stood apart from much of the conflict within the Crescent Empire. A lone city-state who has claimed independence from the Crescent throne since the ninth century, it mainly claimed neutrality in the Numanari attack.

While the Guardian of the First Garden would never let the Numanari breach his borders, he was complacent when Sarmion suffered invasion. However, Ashur did send subsequent aid into Sarmion after the final battle caused the Numanari to flee. Orthodox caravans loaded with fruits and vegetables made their way into the war-torn lands providing much needed relief to the destroyed towns and cities. Instead, it existed as a group of countries long immersed in their own internal struggles, bound by ancient histories going back before recorded time.

Each country has tales of a great civilization existing long before any of their Nations, a kingdom called Katab that spanned across the waters between the countries and united all people in an advanced, powerful civilization.

In those legendary days, powerful spirits known as jinn roamed the world and the people practiced magic as they pleased, building awe-inspiring monoliths that stand as evidence of their power and majesty into the modern era. These people were known as the Katabi singular Katab founders of the Katabic language, one of the oldest known written and spoken languages still used today. Scholars across the Crescent Empire have dedicated their lives to investigating the mysterious Katabic writing inscribed in the structures, statues and catacombs found everywhere from Persis to Sarmion and as far as deep into the 8th Sea.

Theories abound as to what ended the glorious empire, but its downfall led to the fertile ground from which the Crescent Empire blossomed. Before the Crescent Empire could come into existence, however, there needed to be a period of darkness. The collapse of Katab plunged the region into chaos. No records exist cataloguing this time, as each region fell into tribal isolation. Each land was savagely raided by countries from across the water in Ifri, while the great Old Empire of Numa sailed across the sea in the height of their power to pillage and plunder.

Nomadic horse tribes rode down from Anatol Ayh to subdue and conquer Persis, while raiders from the 8th Sea attacked the borders of the hidden gem of Ashur. In Sarmion, warring tribes dedicated to ancient spirits turned the ground red until they established peace.

The years of infighting among the Nations caused not only bloodshed, but a sharing of cultures, blending Anatol Ayh with Persis, Sarmion with the 8th Sea and Ashur and back again. The shah was raised in poverty, hidden from his grandfather the King of Nidian who sought to kill him. A prophecy warned the old king his grandson would rise up to supplant him, and so it came to pass. Shah Korvash brought first the kingdom of Nidian, in what is now southern Persis, under his control, slaying his own grandfather in the process, and then annexed territory around the smaller Nation.

The tiny kingdom of Malcedon was an island Nation halfway between the Old Empire of Numa and the region that would become the Crescent Empire. A client Nation of the Old Empire, Malcedon bent a knee as a conquered people, waiting for their chance for freedom. Assassinated in his own bed by Numanari spies, he died in the arms of his young son, Iskander. The murder proved a terrible choice, as it only galvanized the Malcedonians against the Old Empire, and they rallied behind their young prince.

Olystina proclaimed Iskander the progeny of two dynasties both blessed by the blood of the gods, and many believed it to be true, as history records him having almost uncanny instincts in battle. Trained as a warrior as well as a philosopher, Iskander, a terrifying tactician, led his troops on horseback from the front.

In thanks, the House of Chaghri named their capital after him, creating the beautiful city of Iskandar, which serves as the heart of the Crescent Empire to this day. Iskander even traveled into Sarmion, thinking of invading the smaller country.

But when he rode into Sarmion, they greeted him as a friend instead of conqueror and guided him to the gates of Salemoria. There, the High Priest and prophet Yermeya offered a sacred white bull as a gift. Iskander accepted the bull, the ancient symbol of Malcedon, with gratitude, and so charmed was he that he declared Sarmion friend to his newly growing empire. The collapse led to the Numanari snatching up all lost territory from the now fallen Persis, and Iskander took much of the rest, creating an empire of his own that might have rivaled any seen on earth.

He never stopped to settle any area, but only to install client governors behind him in his restless travels east. Iskander even reached the western limits of Cathay, where he became enamored with the culture and religion there.

It was there that he died, infected with a mysterious fever. He left behind no heir to inherit his throne and though his mother took control briefly, the Old Empire of Numa enacted swift vengeance. They ransacked Malcedon and carried proud Olystina off in chains to dance as their prisoner in Numa.

The Numanari carried many into slavery back to their empire in an attempt to shore up their crumbling infrastructure. It was there, among the slaves from Sarmion, that a young Yachidi teacher named Yesu became the legendary First Prophet. Though stories talk about his teachings and powerful spiritual message, the mark he left on history across the world was the most pronounced in Ashur, where history records he led his followers to establish a new land.

The Second Prophet The Second Prophet Khalil ibn Mustafa al-Thaji was a legendary wanderer, a holy man exiled from his own home in the tiny state of Thaj after he incurred the jealous wrath of the sorcerous Princess Shahnaz. Tested everywhere he went by sorcerers sent by Shahnaz, the Prophet could not be destroyed. When Khalil finally returned to his home of Thaj where he was killed by the Princess Shahnaz, he had hundreds of devotees with him and thousands more across the world following his teachings of humble supplication to al-Musawwir.

The impact of the Second Prophet on the region cannot be understated. Khalil sheltered for a time in Anatol Ayh, earning a dedicated Nation of followers. While they had little interest in Anatoli-occupied Ashur, as it was being ravaged by Numanari attacks, and saw little of value in the inhospitable 8th Sea, they saw the warring Nations of Persis and Anatol Ayh as ripe for the taking.

The Vodacce leadership took the perfect chance to shore up their flagging economy and invaded the region. But by that time, Sarmion had survived a long history of Numanari invasions and was not so easily conquered. Led by the powerful general Yedha with his Maccabe warriors, the Sarmions held out against the Vodacce, even as the invaders launched attacks against Persis and Anatol Ayh. This attack on Sarmion, their mutual ally, united the warring shah of Persis and the caliph in Anatol Ayh against Vodacce.

Led by the Caliphate of Anatol Ayh, the new allied Nations attacked Vodacce forces and drove them from their shores. When the dust settled, the weary Nations gathered their leaders and diplomats in the beautiful city of Iskandar to discuss the future. When the leaders awakened in the early morning hours, they found the night had stretched longer than normal and the only light was given by the fingernail-thin crescent moon above.

Seeing this as a blessing by the Second Prophet, the leaders declared they together would become a united Empire, dedicated to mutual protection, respect and growth. This freedom engendered the loyalty of the Sarmions forever, and the Yachidi in particular, who lent their elite troops, the Chavra, to the newly establishing leadership of the empire for protection. The new empire of course needed leadership. During that darkened night, the discussion raged over who would lead.

In the end, the new Caliph, Aaliyah, daughter of Ilkin of House Chaghri, leader of so many battles against the Vodacce, became inheritor of the newly created throne of the Empire of the Crescent Moon. The line of the royal empire was born of the caliphate and the power of a single family, brought together to establish something bigger than themselves.

They established their home in Iskandar, and Aaliyah bore the royal line of the first rulers of the Crescent Empire.

The Invasion of Numa and Castille The newly created empire was almost immediately tested by the crumbling Numanari Empire. The Numanari still held large swathes of various villages on the coasts of the 8th Sea. Decimating the defenses of the Numanari, the new Crescent Empire had conquered their ancient enemy. Numa became a client of the Crescent Empire, its united city-states broken and its land stripped of ancient treasures.

The retribution visited on the Numanari was vicious, vengeful for the damage done to their Nations. The empire soon found itself in need of continued resources to maintain its hold on Numa and sought to garner more land westward.

It set its sights on Castille, the fertile land across the sea. Having so cowed Vodacce during its invasion, the Crescent Empire saw no trouble in taking the Castillians to task. Soon, Castillians lived under the rule of the empire. When her son Darius, first child of the great marriage, took the throne upon her death, the emperor understood each country within the empire must be given rein to grow on its own.

He halted continued expansion and attempted to rule his conquered Nations more gently. The Third Prophet The controversial Third Prophet rose to power in the twelfth century during a tumultuous time for the Crescent Empire. The Khazari rode down into Persis from the north in and demolished the previous leadership of the country. Led by the Iron Khan, Khitai Khan, they established a new monarchy in the land before the other Nations could respond.

The powerful northern Khazari Empire stretched far into the east and the Crescent Empire, newer and less powerful, could not challenge its might in defense of Persis.

The Nation of Persis would not have independence until the warrior-poet Khat. It is into this time of destabilization that the Third Prophet appeared. The ferocious nobleman from the north was a powerful reformer, unwilling to accept variations in belief or the practice of magic anywhere within the faith.

Many called the Third Prophet no prophet at all, but a usurper of the title, citing his dedication to violent upheaval as an example of an unholy departure from the peaceful messages of the previous Prophets.

Their condemnation did nothing to stop the Third Prophet, however, who led a fiery reform of the Vaticine Church and called upon the faithful to liberate Castille from the Crescent Empire. Facing the real possibility of an invasion by Castillian forces and in the scramble to prepare, the empire lost even further control of Numa.

At the last moment, the Tribal leaders of the 8th Sea called for a halt of hostilities. The empire, the family, had taken too many losses and would not survive. Consolidating its power, the empire focused on protecting its borders, from the Numanari lands it had left to the edges of the 8th Sea. The Crescent Empire under Emperor Nasir ceded Castille back to its rightful rulers, and watched as the Third Prophet transferred the Church from Vodacce to Castille, whose people embraced the church and fanaticism.

Yet the Crescent Empire did not leave the Third Prophet alone without a final parting gift. Reunification After the warrior-poet Khat. The vicious infighting continued for decades until Sultana Soraya of House Chaghri of Anatol Ayh suggested a marriage between herself and Shah Farhad of Persis upon his ascension to the throne. The sultana had already proven herself blessed by the leadership of both Anatol Ayh and the supporters of a peaceful Persis.

Farhad, desperate for peace after such a long period of war, embraced the challenge and toured the empire to accomplish a series of one hundred tests, set down by the Divan. Secretly, the sultana, so impressed by the young prince, placed a body double on the throne and rode out to help him achieve his goals.

The two became lovers and by the time they completed the trials, the couple rode back into the imperial court, prepared to lead their empire into the future together. Emperor Shareef sat the throne in Iskandar and was long since considered a fair and wise emperor. The loss haunted the emperor, who wished to hand a united and powerful Nation to his daughter and heir, Safiye.

He groomed the beloved princess to be the perfect future ruler, surrounded by emissaries from each of the Nations, including a best friend in Princess Batya of Sarmion. The old emperor suggested his daughter tour the various lands of her empire, and she departed on a progress that kept her away from the palace for nearly a decade. No one is certain if the old emperor died of natural causes or if he was murdered, but rumors say Istani was not willing to wait for the old man to succumb.

Istani seized the throne in place of his sister and took his beloved Shah Jalil, leader of Persis, as his lover and consort. Shah Jalil used the power of the imperial throne to declare martial law across Persis in The law required a spell caster to divulge his identity to the state, in an attempt to root out those who worshipped evil spirits and demons.

That was the surface excuse, of course. In reality, Emperor Istani sought to limit magic so he might practice his own brand of demon-binding in secret, unfettered and unopposed. Four Weeks of Celebration The industrious people of the Crescent Empire till their fields, tend cattle and attend souqs bustling with commerce, but four weeks every year are universally reserved for celebration and rest as decreed by the throne.

Each holiday week falls in a seasonal equinox or solstice. Spring During the spring celebration, people decorate houses with the first branches of fresh green leaves and blossom. Families set a plate or pot filled with verdant sprouts on the dinner table as a centerpiece. On the last day of the holiday, everyone gets together with baskets chock-full of food and drinks to picnic in squares, meadows or parks under the tentative rays of the new spring sun.

An Ashurite celebrates the discovery of his verdant land as well as the burial of Yesu therein. Because the fig tree has a central role in the story about Yesu and the first settlers of Ashur, people on this holiday traditionally plant a fig as done by the settlers many years ago.

Ashurites all over bake and eat round fig cakes and set out large platters of fresh and dried figs in houses as a symbolic sweet treat. Summer On the summer solstice, people put large tubs of water outside, splash each other and throw buckets or cups full of water at each other. They secretly mingle amongst the revelers and make sure to throw a splash of water here and there themselves. In this same week, a Yachidi celebrates her covenant with Theus.

She studies the rituals and practices given to her by the Creator. All Yachidi know these practices by heart, but also know not to take them for granted. One way to stimulate insight is for groups to come together and pick a law from the Tariyag the Yadichi list of holy laws to discuss. During the feast, the Yachidi traditionally eat no meat and use an abundance of dairy to prepare food like rice pudding or cheese filled pastries.

Autumn After hard work comes the reward of a new harvest stocking the larders of the Crescent Empire. The autumn holiday is all about sharing these riches.

People give each other baskets of food, and a wealthy person gives food and also his old summer clothes to the poor. The robes have a unique and colorful geometrical theme for each family that repeats differently for each family member.

The pilgrim receives gifts of food from family and friends to take along the journey. A crowd follows him to the edge of the town or village singing songs and waving paper flags, seeing him off. Winter Winter finds families together at the table close to the light of fires and oil lamps, enjoying opulent meals together.

On the night of the winter solstice, people come together to watch the magnificent bonfire lit for the Yasnavan fire ceremony. Smaller fires are lit for one courageous enough to jump over them to be purified or to show off her steely nerves to friends. Although the Tribes of the 8th Sea observe the same Yasnavan rites, their own Feast of Sacrifice has become interwoven with them.

After the fire goes out, the goats are placed in the ashes of the bonfire, and a person remains to witness the acceptance of the sacrifice. Kaffee: Special Pots for a Special Drink From the kitchens of the Imperial palace to the campsites of the 8th Sea, there is one household item found in every home, the cherished kaffee pot. In Persis and the 8th Sea, the pot looks like an hourglass with an elegant crescent shaped beak, but in Anatol Ayh, Sarmion and Ashur, these pots resemble small pans with long delicate handles.

Its beautiful design and high quality betray the importance of this simple object; cheaply made kaffee pots simply do not exist in the Crescent Empire. The pot is important because of the content. People drink kaffee at almost every social gathering: weddings, funerals, births, birthdays and holidays.

Offering the drink to a guest implies that the hostess trusts and welcomes the person, and it is bad form to refuse a cup of kaffee. Not offering kaffee to visitors sends a clear message about future interactions when the rules of hospitality no longer apply. Grounds for Caution Kaffee has one much debated quality. To read kaffee grounds, the cup has to be flipped upside down on a saucer after drinking so the grounds run down the sides, creating a pattern.

A topic must be decided on before drinking the cup and can be strengthened by placing a symbolic object on top of the cup as the grounds settle.

Only a skilled kaffee reader can discern the meaning from the residue. The ability is not rare and most people have at least one friend or family member who claims he can read kaffee grounds. Skeptics often claim these perdictions are merely self-fulfilling prophesies, but there have been some famous readings contradicting this. Maybe, but most Crescents have some deference for the predictions; better to be safe than sorry.

Every Day Kaffee For her every-day kaffee needs, a Persic drinker or someone from the Tribes usually does not add sugar so the bitterness complements her honeyed pastries. She does often add aromatic spices like cardamom or saffron that lend the beverage a unique piquancy. An Anatoli, Sarmion or Ashurite sweetens his kaffee and brews multiple pots with varying sugariness so guests can choose. He often serves the kaffee with soft, sickle-shaped candies made out of a starch and sugar gel called hilal crescents.

The Kaffee House Kaffee is also enjoyed in the many kaffee houses found in cities big and small throughout the empire, although no city has as many as the city-state Ashur. These cozy places usually have a terrace where the locals can be found gossiping or arguing politics. Although discussion can get heated, it is a general rule to keep things civil. The kaffee houses function as a common ground where a person is welcome no matter her nationality or religion.

Education Anyone who knows the Crescent Empire will tell you that its inhabitants are blessed in many forms, but none is as astonishing as their education.

Schooling Education in the Crescent Empire begins around the age of four at home. After that a child is expected to attend school until she becomes of age. Adulthood in the empire is not exclusively determined by chronological age but instead considers whether the prospective adult can discern what is good and right´┐Żand what is not. Most adults who can afford it attend university. The University of al-Qarawiyyin serves as a perfect example. Its columns and arches are plain white in contrast with the intricate arabesque floors.

Lined with reed mats instead of luxurious carpets, the floors provide places to sit, think and chat on´┐Żsomething real, tangible. Crescent intellectuals developed the number zero and the current numbering system. The most significant scientific advance in the empire, however, has to be their development of abstract mathematics, also known as al-jabr.

Finally, the studies in natural philosophy rank, unsurprisingly, among the most advanced in the world. One natural philosopher, Al-H. Wings built upon wings, ancient tombs of books sealed for centuries, and an impossible maze of staircases all await the scholar hungry for knowledge. Unlike the unfavorable Vatacine perspective on commerce, the Crescent Empire holds the trading of goods in high esteem and puts no restriction on foreigners developing businesses in its lands.

In fact, people consider the tujar merchants, singular tajir a cornerstone of society, especially in the urban settlements of the empire. Their importance is such that numerous lawmakers and jurists have written extensive treatises about how to conduct business in an appropriate´┐Żcivil and honorable´┐Żmanner, which can be summarized thusly: a merchant should put emphasis on the quality and quantity of her commodities and offer them at a just price.

The way people conduct business is a imporatnt part of the Crescent tradition. The practice of haggling, common in all Crescent Empire markets, and the endless, loudly spoken debates about the worthiness´┐Żor not´┐Żof goods can be heard everywhere. All together they form a base of sound which is the vibrant undercurrent of any trip through the empire. A citzen of the Crescent Empire has public hospitals that function 24 hours a day and are staffed with certified doctors.

These medical institutions are administered by a three-person board, including a non-medical manager, a dean of medicine and a pharmacist in charge of the public dispensary. And all of this is totally free of charge for every citizen. Although some of these donations are voluntary, most funds come from trial judgments and are considered an appropriate form of punishment. A portion of the piracy tax also contributes to the Crescent health fund, making many successful pirates very popular among the common folk of the empire.

Sporting events are so important that even wars within the empire are not enough to stop the most significant sporting competitions from happening. At these facilities, an athlete trains his muscles with enormous clubs, far too large and heavy for practical use´┐Żthough stories say that Rostam, the great Persic legendary Hero, was so big and strong he wielded one as his primary weapon.

Dance Court dance shares many characteristics with northern dances from the Ivory Kingdoms such as kathak, leading scholars to suspect that nomads spread it from the Ivory Kingdoms to the Crescent Empire. This is a performative dance, not a social one, intended to entertain onlookers. Flowing garments and elegant figures characterize court dance, as well as ritualized motions, which mime everyday activities hunting, bathing, grooming or scenes from myths and stories. A series of dancers joins hands for a dance involving a great deal of rhythmic leaping and stomping to show off leg strength and flexibility.

Sometimes the dancers link up into a ring; if not, the best, most egotistical or perhaps drunkest dancer positions himself on either end of the line, waving a colorful handkerchief in his free hand and taking advantage of his position to showboat. The most famous of Crescent dancers, the whirling dervish, spins while chanting or singing hymns while musicians accompany her on tambourine, flute and bells. Her spinning dance pulls her into a state of heightened, ecstatic awareness of al-Musawwir.

Almost every nominally distinct region has its own name and set of rules for wrestling, although certain forms have gained international traction. In this form, two wrestlers compete while wearing very little clothing and a great deal of olive oil, which they ritually apply to one another before the match as a sign of respect. The annual oil wrestling championship takes place in Iskandar and has never been canceled in its centuries of existence, including once during an earthquake.

Anatol Ayh usually takes home the championship, but Numa, Vestenmennavenjar, Ussura and Persis frequently make strong showings. A serious athlete sometimes has two chess sessions a day, one before her exercise when her mind is fresh, and then once after as a cooldown and to challenge herself with critical thinking while tired.

Any writing that you want someone to remember, whether a recipe, a set of directions or an exhaustive epic detailing the works and lives of every great Hero ever to live in your Nation needs to be a poem if you really want it to take. These parables and anecdotes may be told by a character in the frame narrative, or may be interspersed without particular context. Last Gasp Give me one instant more, dear, before we part, ten seconds with my hand pressed over your heart.

Let me forget the space between my palm and your skin. Let me forget I once lacked your hand in my hair, guiding my mouth to speak prayers into your neck. Fingers spiraling your hair between them, trading freedom for sensation, sensation for holy annihilation, light for darkness, darkness for life, sharing sighs, gasps, glances crackling like lightning between eyes.

Bite down. Taste my blood and bone between your teeth. Draw me in with your tongue, so you know beneath my wayward shell, that every fragment craves you. One more breath, dear´┐Żyes, this was all I needed. The Tribes of the 8th Sea originated qas. Since then, they have become popular in other languages as well.

A particularly popular form of qas. Time Passed in Darkness The city is dark. All that I am you hold here in your hand. In the distance, muskets crack, cannons pound castle walls, bombs burst. Will clamor or silence cloud my mind? What last illusion waits? Or might I dream of you sheltering my heart, dear, in your hands? The city is dark.

What began as a way to convey information developed with each Nation into a specialty now sought for its artistic brilliance. The Crescent Empire has taken painting from the miniatures of mosaic tiles to the grand rock-faces of 8th Sea canyons and to the soaring Sarmion ceilings. One form equally spread across all the countries is the painting of beautifully illuminated contracts, ceremonial documents decorated with beautiful miniatures and scrollwork around the borders.

Often used for a wedding contract, called a kitab among most Nations or a ketubah in Sarmion, they have become centerpieces for all new homes. Sarmions have a history of painting inside the walls of their religious institutions and palaces, creating beautiful ceilings depicting the skies, especially heavenly scenes full of stars and constellations. Sarmions also use walls as canvases to paint poetry, declarations and prayers or magical words for spellwork.

Graffiti is well known for making political statements, and the intricacies of such public acts of vandalism border on a new form of artistic expression. Pottery Pottery serves as a necessary production in the Crescent Empire as much as an artistic practice.

Potters create the majority of the flatware used by people during meals, as well as drinkware and religious objects. Moreover, due to the need to seal away foodstuffs from often harsh and sandy environments, pottery produced across the Crescent Empire must be sturdy as well as beautiful. The Orthodoxy of Ashur has limited its production of pottery with artistic representations of religious figures like the First and Second Prophets.

In fact, Ashurite pottery instead focuses on natural vistas or else abstract art depicting events. Baked into those depictions, however, are secret messages, a way to transmit information across long distances between people, especially favored among Assassins. Weaving The history of weaving in the Crescent Empire encompasses a number of different traditions, including the weaving of complex fabrics for clothing as well as the creation of tapestries and carpets.

The creation of fabric for clothing has become a battle over the years between form and fashion, comfort and the needs of often brutal temperatures. Clothing carried tribal affiliations as well as family lineages with patterns, crests or intricate designs, and rich tapestries depicting family lines became a major centerpiece in households from Sarmion to Persis.

Persis is perhaps the greatest producer of carpets in all the world. The intricately designed geometric patterns and weaving techniques have made Persic carpets both beautiful and functional, prized for their use in every home, caravan and palace across the empire.

The more advanced showcase lavish patternwork in lush colors that can capture the eye and the imagination for hours. History speaks of a time before the crackdown on magic when carpets in Persis were capable of flight, ferrying their masters across the great deserts where no animals cross. Those days, however, are long gone, and flying carpets are considered a thing of the legendary past.

Modeled after the home of the Second Prophet, these magnificent structures have a number of common architectural features such as domes, minarets and halls destined for prayers. Moreover, these structures function as centers of their respective communities, as well as information hubs and places of education and justice. Not only does it support the weight of the mighty minarets and domes better, but it creates taller buildings with more space inside of them.

Secular Two main secular constructions exist in the Crescent Empire. The first are the palaces of the nobility, mighty structures that while beautifully adorned, differ little from other domestic buildings.

As such, they never reach the magnificence of masajid or synagogues. Following many old Numanari building techniques, they are based around the agricultural necessities and have little architectural luxuries beyond baths, audience halls and other amenities. In spite of that, the palaces of the Crescent Empire possess a clear organization, with public areas such as the armory, stables, archives, kitchens and more located in the outermost areas of the construction.

Beyond that, the innermost and best-guarded rooms are destined for the sleeping and living quarters, the library, treasury, an observatory and menagerie. The other notable secular construction is the military building. In the past, conflict was part of daily Crescent life, the imperial architects forced to repair and improve the work of their ancestors. Katab ruins lie plastered in impenetrable brick walls, and isolated wall enclosures hide secret passageways.

Blood binds the empire together and faith diversifies it. A core belief in all Crescent faiths is peace. Through the years, people with power have abused the name of various faiths in order to seize power, and each time they have been cut down. Faith in something more is the great equalizer within the empire.

This belief in peace is also the reason most Crescent religions do not accept the Third Prophet as a prophet at all. Equally, worship in the 8th Sea is devout, but driven by necessity and realistic views on religious practices in a scorching desert.

Possessing the religious fervor of an Orthodox Ashurite, but none of the egalitarian pacifism, Inquisitors are widely loathed within the empire. The empire permits an Inquisition member within Crescent borders, but monitors her heavily, often by a Janissary I fuse not only with kin and kith, fine wine and oases; but also with enemies, infidels, foul water, desert sun.

Khalil, better known as the Second Prophet, rarely spoke explicitly on religious topics, but his followers documented his travels meticulously. His poems about nature and fables also survive. Since art is by definition imperfect, this apotheosis cannot ever occur.

She usually chooses a sentence from scripture as an adolescent, then modifies and adds to it as she ages. Born into slavery, he spent most of his life pursuing a pointless quest designed to kill him, which rendered him homeless and endangered him repeatedly. Fasting during daylight hours is a common form of shared muthabera, as is undertaking community service or public works projects like building hospitals or aqueducts.

Discouraged Practices No laws are set in stone. Taking this one step further, North Ifrian Amazigh and 8th Sea Tribes originated the tradition of additionally wearing a veil or mask. This shows their devotion to the divine, but it is also a practical way not to get a mouthful of sand when the wind picks up. I will keep your family here as insurance against your failure. If you return to this land without it, I shall execute you. A simurgh was a legendary creature, the monarch of all things that fly.

A mere mortal could never hope to find one, if it in fact existed. Khalil aimlessly wandered the world. For a long time, his only companions were birds. Word got back to Princess Shahnaz, who was incensed that banishing Khalil had not killed him, but only served to increase his influence. Sure enough, in Curonia, he met a diabolist who tried to immolate him. Somehow´┐Żusing only his staff as protection´┐Żhe was unaffected by the fire.

When the smoke and flames cleared, the diabolist fell to her knees begging Khalil for forgiveness. He invited her to join his strange caravan, and she accepted. Years later, with a wife and children and a following thousands strong, Khalil returned to Thaj, in full knowledge that he still had no simurgh and would be executed.

He did not care that he would die. Sure enough, Princess Shahnaz attacked him on sight. She blasted him with her sorcerous power; Khalil set down his staff and allowed the magical energies to destroy him.

As his body burned, a simurgh appeared in the fire and flew away. Auto-iconoclastic and self-contradictory on purpose, it draws from many different religious sources. It tells you which way to go, but not what happens when or if you get there.

The term, roughly analogous to the Yachidi rebbe, is generally thought to have originated from that older term. Masajid schedule prayer and scripture study sessions at certain times of day, called out from a tower called a minaret. A mudarris carries a decorated stave to signify his office, explicitly identify as priests and often practice the Art of the Second Prophet. Nowadays, takrar encompasses any faith-focused devotional art performed in repetition such as dance, song, calligraphy, self-mortification or martial arts.

Most dervish orders practice some art or craft as takrar, both as a matter of devotion and as a way to offer service to communities they pass through, on whom they rely for material support as itef. Secondly, she supported many violent measures to free Ashur from the empire. In modern times, the Anasheed are peaceful, bordering on pacifist, but are proud of their religious heritage despite its violence.

This is a church inextricably tied to the workings of state and sadly, despite its importance, is a religion persecuted in Persis today. Tenets The Ahurayasna religion articulates a fundamental cosmic struggle between good and evil. The mortal world is the battleground where Good and Evil fight a proxy war through living creatures. Good and Evil live within each human, who ultimately falls on one side or another. No middle ground exists where absolute Good and Evil are concerned. Some people speak of a 13th ahura Hediyeh who was cast out by her divine family, but many dismiss this a pure rumor.

Let us speak plainly to one another, for lies are the purest of all evils. The arguments of the unjust and the deceivers melt away in the face of your reason, O Vafa.

Let the congregants surround the hearth and the undertakers maintain the lime-pit. Lying to another Yasnavan is unacceptable, although declining to talk about something is fine. Lying to non-Yasnavans remains a matter of some debate: some believe they exist outside the social contract that demands honesty, whereas others advise picking and choosing who deserves honesty hypocritical. The prohibition against theft´┐Ża form of lying about property´┐Żfalls under this heading as well.

Vafa VA-fa , Angel of Earth and Piety, represents the earth under our feet and the faith that should underlie our thoughts. We reject the one who sacrifices your gifts in vain, disparaging you, Arsalan. Through lessons and parables from the animal world, Arsalan teaches a follower to make prudent and virtuous choices. Early Yasnavan pastoralists had to be on constant guard against livestock theft.

Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Bug Bounty Program. Rule System Format Other systems 7th Sea. File Type PDF. Start Over Advanced Search. Products found in this section Khitai Core Rulebook 7th Sea: Khitai is a standalone tabletop roleplaying game of action, drama, danger, suspense, and heroism in a world inspired by mythic, fantastical Asia.

What's Inside? A Stand-Alone 7th Sea Experience Bring the unique mechanics of epic adventure and heroism to a whole new setting with the Core Rulebook for a new line of 7th Sea products. Complete rules for creating Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes.

But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal The castle was once the proud home of the Baderbaasch scions, but their lands went into steep, terrible decline in the later years of the War of the Cross The Castle is a supernatural horror adventure set in war-torn Eisen. The Castle is an adventure for adult audiences that The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything.

For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands.

This book contains When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong´┐Żfamily, honor and kindness. A timeless evil called Bonsam, has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire.

Everything a player needs Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite. What is caged will never know freedom. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon. In the end, nearly eight million people died.

But what many do not know is the secret reason behind the War´┐Ż The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. And that works out fantastically if the ship is an adjunct to the larger game, but if the ship is going to be the center of play, then the table might want a little bit more depth to it.

Includes rules for ship creation and customization, tail chase, Questions about your world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls. Rules are provided for simple and complex questions, scene objectives, NPC actions, and combat tactics.

Alongside the printed No more lies. Sometimes for good, and sometimes for evil. Secret handshakes. Cryptic messages. Allegorical symbols. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness.

For every Hero there is a Villain. While trapped on an ATC prison island, the Heroes learn of a hidden temple full of treasure. Still, the treasure! Finding his map and log, they chart their way to the island Brutes: A Compendium The number, types, and traits of henchmen that the Villains of the world employ are as many and varied as the people of the world.

Here in this compendium are an additional twenty types and traits for Brute Squads to vary the flavor and difficulty of your 7Th Sea games. Seafarers with families use tall tales of the Kraken to frighten and entertain their children, and legends of encounters with the Kraken regale the patrons at dockside taverns on every shore. A Pirate Nations adventure that pits your Heroes against this fearsome legend of the high Everything a Game Master needs is included in the pages of this book. The Children Cry Children are disappearing on the island nation of La Bucca, victims of a being they call the Bogeyman, the subject of nursery rhymes and fairy tales.

They need Heroes to venture out into the night and battle the monster who preys on them, but is that monster really a slavering beast haunting the island's coasts A 7th Sea: Second Edition adventure Cut to the Chase: Dramatic Chase Sequences High-octane chase scenes are a staple of modern swashbuckling cinema.

So how do you bring that same excitement to your gaming table? Cut to the Chase presents an Action Sequence variant designed to inject your chase scenes with visceral, high stakes drama. From multiple-best-selling Explorers Society and Miskatonic Repository author Evan Perlman comes a wild new way to create exciting stories in 7th Sea!

Attack on Eisen The horrors of Eisen are a well-known threat to those who must travel the perilous countryside, and they endanger the innocent and guilty alike. When people think of these horrors, they typically think of supernatural perversions of nature´┐Żthe undead, the cursed and the products of dark sorceries. But humanity is also just as capable of visiting horror on itself, and one terrifying example of this Op'a on Board Beyond being known for its dangerous waters, the Atabean Sea is a hub for trade and a source of exported goods: sugar, molasses, bananas, coffee, tobacco, rum, gold, information´┐Żand also guava.

The sweet and sour tropical fruit has now become a favorite among those who have tasted it as well as those who grow it. But like anything sourced from the collection of islands, it comes with a price and Cards on the Table Have you ever had a tense action scene come to a screeching halt so you could repeat the Consequences facing the Heroes one more time? Have you or your players had trouble remembering what Raise that Timed Consequence occurs on? Do you struggle to include Opportunities to your scene, or come up with creative Consequences that leave your Heroes twisting in the wind?

No more! These cards are here Glamour's Chosen Avalon Forever! Glamour permeates the United Kingdoms, fueling its rise to prominence on the world stage and empowering its people.

The Knights of Avalon are not the only people from the Glamour Isles who harness its power. The Sidhe are beings born of raw Glamour.

Some turn Montaigne stands on top of the world, and no one can challenge her authority. Brutes: A Compendium Vol 2 The first Brutes Compendium has proven so popular that I'm back at it again with a second volume featuring twenty additional Brute types to help Harry your Heroes and provide additional spice and flavor to your 7th Sea 2nd Edition games. Everything is part of a story. While the Sidhe are powerful they are, generally, not actively malevolent ´┐Ż provided they are treated with respect.

Avalonians know this and behave accordingly. Sometimes this is not enough. In the small village of Tanaford the inhabitants Disease and famine continue to ravage the countryside, while the divided Iron Princes argue among themselves Click Full-Size preview to take a look at the full index. This index will continue to be updated as the Chaosium team releases new sourcebooks for 7th Sea, so please send feedback or corrections Sea's 7 A Heist Adventure for 7th Sea.

A story of luck, luxury, and lies! In this Adventure you will be spies, thieves, burglers, pickpockets, gamblers, high-rollers, con artists - in short, Heroes! Suitable for Heroes - or maybe a crew of 11? This adventure gives you two tense Dramatic Sequences, and comes complete with everything you need As a 7th Sea 2E GM or player, you don't have to be an expert in naval history to run an exciting, engaging ship combat!

Here you'll find easy-to-use narrative and mechanics options for fast and furious fights at sea. These options give every Hero a role in combat, and are "low crunch" to keep things moving quickly.

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Web[PDF] 7th Sea Second Edition - Free Download PDF Home 7th Sea Second Edition 7th Sea Second Edition Click the start the download Verifying Privacy ´┐Ż Terms . WebMay 24, ´┐Ż´┐Ż The 7Th Sea 2Nd Edition Pdf is a great read for those who love information and learning new things. When you get your hands on this book and go through it, you . WebJul 25, ´┐Ż´┐Ż In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your .